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Beancounter implant eve
Beancounter implant eve












beancounter implant eve
  1. #Beancounter implant eve update
  2. #Beancounter implant eve full

  • Adds +4 skillpoint bonus in the Perception attribute.
  • Each high-grade Ascendancy implant offers a +4 bonus, which can save weeks of training time. The first five implants boost skillpoint production in corresponding attributes. High-grade implants provide the best individual benefits. The Fenrir - a Minmatar jump freighter - sacrifices cargo hold space to claim first place with regards to speed and agility, making it a popular choice for smaller cargos or dangerous hot zones. Using multiple clones, each fitted with carefully selected implant sets, is the best way to optimize the benefits of implants. These implants are permanent and can only be removed by destroying them. Pilots in New Eden have ten slots into which they can plug implants. These ten implants are the best for a Nomad class jump freighter, which is optimized for speed and agility. Balancing speed, agility, and other factors is critical to survival. The cargo in your hold commonly adds multiple billions to the pot. You’ll be putting about 2 billion ISK at risk just by undocking your ship and clone. Ships : Frigate (Heron), Destroyer (Cormorant), Cruiser (Blackbird), Industrial (Iteron V)Īny explanation about that? Which value to put in here?.Loaded to the gills with a valuable cargo of isotopes, you realize that losing your jump freighter, implants, and cargo will cost you over ten billion ISK meanwhile, light years away, your fleet mate makes one last check on D-scan before lighting up his cyno beacon.Ĭhoosing the best implants for your jump freighter is an important task.

    beancounter implant eve

    Has been tested using 2 characters of differing skills (Science 4 / 5) in both POS lab and station

    beancounter implant eve

    Note also that it appears that the labs round up all copy times to a minimum of 1 minute. But have no idea what it could be calculated from. * 2 * ( 1 - ( 0.05 * ) * 2 ) * / ( * )įor Ships, Rigs and Ammunition = 2Īs yet I havn't determined why the difference with the fudge factor, I suspect that the Max Production runs value is calculated, not a base data item.

    #Beancounter implant eve update

    This implies that RE5 + H50 = perfect refining in all cases (including ice, drone alloys, modules, ships and all ore).Ĭan someone else confirm and update the main page? Tested on SISI with Refinery Eff 3 + H40 and Refinery Eff 4 + H40/H50 attempting to reprocess ships. Where ImplantFactor is the percentage displayed in the implant's info box: H40=0.01, H50=0.02, H60=0.04 01:20, 9 August 2008 (UTC)Īfter a bit of testing on SISI, it appears that the refining waste implants (Hardwiring - Zainou 'Beancounter' H40/H50/H60) act as another factor in the Effective Refining Yield equation:

    #Beancounter implant eve full

    Something with 800000s and 100 production limit will take 1600000s to make a full run copy, and 16000s to make a single copy. that the "researchCopyTime" field in the db is not a single copy or a full run, for some reason only CCP knows, this number is the time (in seconds) that it will take to make a copy with HALF of the production limit. The production efficiency skill equation on this website doesn't mean anything if you don't add the Wasteage factor for the blueprint or the ME values, even if its 0. Hopefully this is useful to somebody as I found the equations on this website to be either wrong, or entirely useless. Result: 2160 // The Tritanium amount for EMP L Projectile Ammo when you have 0 levels in Production Efficiency and have not researched the blueprint at all (0 ME). Most values can be retrieved from the blueprint information in the database itself. we then we apply it here towards the end after we've added on waste from lack of Production Efficiency skill levels return round ( $MaterialAmount + ( $MaterialAmount * ( 0.25 - ( 0.05 * $ProductionEfficiency ) ) ) + ( $MaterialAmount * $WasteFactor/ 100 ) ) So, to counter this, I have eventually managed to mash together many equations about ME and the Production Efficiency skill and created this PHP function:įunction func_waste_materials ( $MaterialAmount, $ProductionEfficiency, $ME, $BaseWasteFactor ) //. It isn't very clear about when to apply the Production Efficiency skill calculation. Production Efficiency Skill vs ME Waste Equations

  • 1 Production Efficiency Skill vs ME Waste Equations.













  • Beancounter implant eve