


Has been tested using 2 characters of differing skills (Science 4 / 5) in both POS lab and station

Note also that it appears that the labs round up all copy times to a minimum of 1 minute. But have no idea what it could be calculated from. * 2 * ( 1 - ( 0.05 * ) * 2 ) * / ( * )įor Ships, Rigs and Ammunition = 2Īs yet I havn't determined why the difference with the fudge factor, I suspect that the Max Production runs value is calculated, not a base data item.
#Beancounter implant eve update
This implies that RE5 + H50 = perfect refining in all cases (including ice, drone alloys, modules, ships and all ore).Ĭan someone else confirm and update the main page? Tested on SISI with Refinery Eff 3 + H40 and Refinery Eff 4 + H40/H50 attempting to reprocess ships. Where ImplantFactor is the percentage displayed in the implant's info box: H40=0.01, H50=0.02, H60=0.04 01:20, 9 August 2008 (UTC)Īfter a bit of testing on SISI, it appears that the refining waste implants (Hardwiring - Zainou 'Beancounter' H40/H50/H60) act as another factor in the Effective Refining Yield equation:
#Beancounter implant eve full
Something with 800000s and 100 production limit will take 1600000s to make a full run copy, and 16000s to make a single copy. that the "researchCopyTime" field in the db is not a single copy or a full run, for some reason only CCP knows, this number is the time (in seconds) that it will take to make a copy with HALF of the production limit. The production efficiency skill equation on this website doesn't mean anything if you don't add the Wasteage factor for the blueprint or the ME values, even if its 0. Hopefully this is useful to somebody as I found the equations on this website to be either wrong, or entirely useless. Result: 2160 // The Tritanium amount for EMP L Projectile Ammo when you have 0 levels in Production Efficiency and have not researched the blueprint at all (0 ME). Most values can be retrieved from the blueprint information in the database itself. we then we apply it here towards the end after we've added on waste from lack of Production Efficiency skill levels return round ( $MaterialAmount + ( $MaterialAmount * ( 0.25 - ( 0.05 * $ProductionEfficiency ) ) ) + ( $MaterialAmount * $WasteFactor/ 100 ) ) So, to counter this, I have eventually managed to mash together many equations about ME and the Production Efficiency skill and created this PHP function:įunction func_waste_materials ( $MaterialAmount, $ProductionEfficiency, $ME, $BaseWasteFactor ) //. It isn't very clear about when to apply the Production Efficiency skill calculation. Production Efficiency Skill vs ME Waste Equations
